Before this becomes another debate where nothing is resolved, I'd like to find some common ground.
The problem, as I see it, is a semantic issue.
What I mean by that is what toki pona is, is different to everyone who uses it (a very bad thing when trying to talk about "what toki pona needs"). As a language, toki pona is unfinished.
As a game, or a toy of some sort, toki pona works just fine. This also explains why changing anything is the same as "breaking the rules", which makes the game no longer any fun.
I think it's best not to throw around words like "post-classical" as that just makes things more confusing. What some people want is just a finished language that can be used for anything. Other's want a game or a toy or just a fun hobby to play around with, and are content not to have toki pona be a language.
Last edited by Jan KoAla
on Tue Jun 05, 2012 11:37 am, edited 1 time in total.